Mech Workshop

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Size

Size rules switch only within ±2 ft of an average (Medium 7.5, Large 12.5, Huge 16.5, Gargantuan 22 ft).

Resource Points
RP poolMech HR0
12 of 12 RP left
Frame 0 · Equipped Modules 0 · next HR at 13 RP
You can still afford: CON +1 (3) · STR +1 (3) · DEX +1 (3) · HP +60 (12) · Slot +1 (4) · Power Cell (2)
CON 10 (+0)Next point 3 RP
Base 10 · STR/DEX ceiling 14 · DR 0 · Core Link DC 10
STR 10 (+0)Next point 3 RP
Base 10 · Rend 2d6 +0
DEX 10 (+0)Next point 3 RP
Base 10 · Multiattack 1 · next attack at DEX 14
AC 14Maximum
Base 14 · cap +0 (half your positive STR/DEX/CON modifiers)
HP 30+5 HP per RP
Base 30 · cap 200 bought HP
Module Slots 34 RP each
Base 3 · up to +2 at this size

Lowering CON, STR or DEX, or shrinking the frame, automatically lowers anything over its limit and refunds the RP.

Modules
Power Cells 0
Module · 2 RP each · +12 PCC · fills 1 slot · core holds 12 PCC
Limbs
4/20 limbs (2 × Pilot INT) · 7 HP each · 0 RP
  • Extraneous
  • Extraneous
  • Ambulatory
  • Ambulatory

A Mech needs at least 2 Ambulatory limbs (a pair) to have a Walking Speed. Versatile: a limb that is both Ambulatory and Extraneous, or a mobility limb that can also hold Modules. Costs 5 RP plus half that pair's speed price (Ambulatory/Extraneous 5, Swim/Climb 7, Fly 10, Burrow 15).

Chassis type
Pilot Proficiency Bonus+2
+2+9

Medium Stock Mech (HR0)

Medium · HR0 · Stock

Total RP 0 / 12 (Frame 0 · Equipped Modules 0)

1 SQUARE = 5 FTMEDIUM · ~7.5 FTMEDIUM · 6 FTCOCKPITLEFT ARMRIGHT ARMLEFT LEGRIGHT LEG

Hover or tap a highlighted section for its Armor Class and Hit Points.

STR
10
+0
DEX
10
+0
CON
10
+0
Armor Class
14
Hit Points
30
Speed
30 ft.
Reach
5 ft.
Power Core
12 charges
Drain (PCC/h)
1
Module Slots
3
Damage Reduction
0
not vs Temp HP
Max Pilot Size
Medium
Attacks

Multiattack. 1 Rend attack.

Rend. +2 to hit, reach 5 ft., 2d6 +0 Bludgeoning.

Saving throws

Str +2, Dex +2, Con +2

Weapon Save DC 10 (Finesse 10)

Core Link DC 10

  • AC 19, 15 HP
  • AC 19, 7 HP
  • AC 19, 7 HP
  • AC 19, 7 HP
  • AC 19, 7 HP

Stat block

Medium Stock Mech (HR0)

Medium Mech (Power Armor), Stock chassis, Hazard Rating 0

Armor Class 14

Hit Points 30

Speed 30 ft.

Reach 5 ft.

STR 10 (+0) DEX 10 (+0) CON 10 (+0)

Saving Throws Str +2, Dex +2, Con +2

Weapon Save DC 10 (Finesse 10)

Core Link DC 10 (Core Link weapons, riders and Modules)

Damage Reduction 0 (not applied to the Cockpit or to Temporary Hit Points)

Damage Immunities Poison, Psychic

Condition Immunities Poisoned, Unconscious, Incapacitated, Stunned, Paralyzed, Petrified

Power Core 12 PCC

Drain 1 PCC/h

Module Slots 3

Maximum Pilot Size Medium

Multiattack. The Mech makes 1 Rend attack.

Rend. Melee Attack Roll: +2, reach 5 ft. Hit: 2d6 +0 Bludgeoning damage.

Targetable Points

Cockpit. AC 19, 15 Hit Points.

Left Arm. AC 19, 7 Hit Points.

Right Arm. AC 19, 7 Hit Points.

Left Leg. AC 19, 7 Hit Points.

Right Leg. AC 19, 7 Hit Points.